Because Swift 3D is a three-dimensional vector editing/creating program, you can create and edit objects in all three dimensions (x, y, z). Because it is difficult to visualize a three dimensional plane on a 2D monitor, Swift provides you with different camera angles for you to work in. Learning to use the camera angles to your benefit will make you a better "swifter" in the end!
This is a companion discussion topic for the original entry at http://www.kirupa.com/developer/swift/placingobjects.htm