Link Tag for Photo Gallery using XML and Flash

For the Photo Gallery using XML and Flash tutorial under the Flash MX Tutorials I was wondering if anyone knew how to made the link tag functional in the FLA file.

Can anyone tell me how to make the link tag from my XML functional in this actionscript?

Here is my code:

function loadXML(loaded) {
	if (loaded) {
		xmlNode = this.firstChild;
		image = [];
		description = [];
		thumbnails = [];
		total = xmlNode.childNodes.length;
		for (i=0; i<total; i++) {
			image* = xmlNode.childNodes*.childNodes[0].firstChild.nodeValue;
			description* = xmlNode.childNodes*.childNodes[1].firstChild.nodeValue;
			thumbnails* = xmlNode.childNodes*.childNodes[2].firstChild.nodeValue;
			thumbnails_fn(i);
		}
		firstImage();
	} else {
		content = "file not loaded!";
	}
}
xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = loadXML;
xmlData.load("interactive.xml");
///////////////////////////////////// 
listen = new Object();
listen.onKeyDown = function() {
	if (Key.getCode() == Key.LEFT) {
		prevImage();
	} else if (Key.getCode() == Key.RIGHT) {
		nextImage();
	}
};
Key.addListener(listen);
previous_btn.onRelease = function() {
	prevImage();
};
next_btn.onRelease = function() {
	nextImage();
};
///////////////////////////////////// 
p = 0;
this.onEnterFrame = function() {
	filesize = picture.getBytesTotal();
	loaded = picture.getBytesLoaded();
	preloader._visible = true;
	if (loaded != filesize) {
		preloader.preload_bar._xscale = 100*loaded/filesize;
	} else {
		preloader._visible = false;
		if (picture._alpha<100) {
			picture._alpha += 10;
		}
	}
};
function nextImage() {
	if (p<(total-1)) {
		p++;
		if (loaded == filesize) {
			picture._alpha = 0;
			picture.loadMovie(image[p], 1);
			desc_txt.text = description[p];
			picture_num();
		}
	}
}
function prevImage() {
	if (p>0) {
		p--;
		picture._alpha = 0;
		picture.loadMovie(image[p], 1);
		desc_txt.text = description[p];
		picture_num();
	}
}
function firstImage() {
	if (loaded == filesize) {
		picture._alpha = 0;
		picture.loadMovie(image[0], 1);
		desc_txt.text = description[0];
		picture_num();
	}
}
function picture_num() {
	current_pos = p+1;
	pos_txt.text = current_pos+" / "+total;
}
function thumbNailScroller() {
	// thumbnail code! 
	this.createEmptyMovieClip("tscroller", 1000);
	scroll_speed = 10;
	tscroller.onEnterFrame = function() {
		if ((_root._ymouse>=thumbnail_mc._y) && (_root._ymouse<=thumbnail_mc._y+thumbnail_mc._height)) {
			if ((_root._xmouse>=(hit_right._x-40)) && (thumbnail_mc.hitTest(hit_right))) {
				thumbnail_mc._x -= scroll_speed;
			} else if ((_root._xmouse<=(hit_left._x+40)) && (thumbnail_mc.hitTest(hit_left))) {
				thumbnail_mc._x += scroll_speed;
			}
		} else {
			delete tscroller.onEnterFrame;
		}
	};
}
function thumbnails_fn(k) {
	thumbnail_mc.createEmptyMovieClip("t"+k, thumbnail_mc.getNextHighestDepth());
	tlistener = new Object();
	tlistener.onLoadInit = function(target_mc) {
		target_mc._x = hit_left._x+(target_mc._width+5)*k;
		target_mc.pictureValue = k;
		target_mc.onRelease = function() {
			p = this.pictureValue-1;
			nextImage();
		};
		target_mc.onRollOver = function() {
			this._alpha = 50;
			thumbNailScroller();
		};
		target_mc.onRollOut = function() {
			this._alpha = 100;
		};
	};
	image_mcl = new MovieClipLoader();
	image_mcl.addListener(tlistener);
	image_mcl.loadClip(thumbnails[k], "thumbnail_mc.t"+k);
}

Does this help?

I got the links working through these responses.

It doesnt work for what I need to do.

Can anyone help me figure out how to enable the picture to link to an html page in a new window?

Thanks though…

Did you ever figure out how to make it work if you were linking from the picture?

scotty(-: