Is there any way to list all listeners to an EventDispatcher instance, or at least list all event strings that are being listened for?
I know there is a “hasEventListener()” function, but you need to know the string you pass in in order to check for it. I suppose it would be bad coding ethic, but it can have its uses. (Am I making myself clear enough on what I am looking for?)
Also, how are eventListeners speedwise? Since there is a lot that needs to be accomplished when dispatching and listening for events, would it be a bad idea to use an Event system for such potentially CPU heavy items as collision detecting?