I have an array of Widgets (a class I created) called “widgetArray” that I save into a shared object.
savedGame1.data.widgetArray = widgetArray;
When I go to load this data out and use the widgets I run into problems. The array is stored fine, but each widget is saved as an object. So I can’t simply do:
widetArray = savedGame1.data.widgetArray;
because then if I try to use the widgets:
widgetArray[0].someWidgetFunction();
it does not work because flash thinks they are objects. I have tried typecasting the widgets when I load them, but it only produces a null object.
widgetArray* = widgetArray* as Widget;//widgetArray* becomes null
tempWidget:Widget = widgetArray* as Widget;//null as well
How does anyone else deal with this?