Load Multiple Images

Hey, i currently have this program reading 5 pictures out of a xml file. When i click on them it displays each one.

I want to make it so that it loads all 5 pictures up in thumbnail size. I have it resizing and displaying without removing the old image but i cant get custom x locations. If i change the holder x location it will change it for all of them.

Any idea how i can get 5 separate x locations for each image that i load using Loader? I dont really understand the code as we are supposed to expand upon it.

Any help is appreciated. Zip file is attached. But ill also post code here.

Main


package
{
    import flash.display.Sprite;
    import flash.events.MouseEvent;
    import flash.events.Event;
    
    public class Main extends Sprite
    {
        public static var holder:Holder;
        
        
        var galleryList;
        public var nextImg:int = 1;
        
        public function Main()
        {
            holder = new Holder();
            addChild(holder);

            galleryList = new GalleryList();
            addChild(galleryList);

            
            //addEventListener(Event.ENTER_FRAME, nextImage2);

            addEventListener(MouseEvent.CLICK, nextImage);
        }
        
        public function loadImage(img:String):void
        {
            var imgLoad:Preloader = new Preloader(img);

            addChild(imgLoad); 

        }
        
        
        private function nextImage(mb:MouseEvent):void
        {
            if (holder.numChildren > 0)
            {
                loadImage(galleryList.galXML.theImage[nextImg].fileLoc.text());
                nextImg++;
                
                if(nextImg == galleryList.galXML.theImage.length())
                {
                    nextImg = 0;
                }
                
                //holder.x = 50;
                //holder.removeChildAt(0);
            }
        }
        
        private function nextImage2(e:Event):void
        {            
            if (holder.numChildren > 0)
            {
                loadImage(galleryList.galXML.theImage[nextImg].fileLoc.text());
                nextImg++;
                
                if(nextImg == galleryList.galXML.theImage.length())
                {
                    nextImg = 0;
                }
                holder.removeChildAt(0);
            }
        }
    }
}

GalleryList


package
{
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.net.URLLoader;
    import flash.net.URLRequest;
    
    public class GalleryList extends Sprite
    {
        private var xmlLoader:URLLoader = new URLLoader();
        public var galXML:XML;
        
        public function GalleryList()
        {
            xmlLoader.addEventListener(Event.COMPLETE, showXML);
            xmlLoader.load(new URLRequest("ImageList.xml"));
        }
        
        public function showXML(e:Event):void
        {
            galXML = new XML(e.target.data);
            var pldr:Preloader = new Preloader(galXML.theImage[0].fileLoc.text() );
            addChild(pldr);
        }
    }
    
}

Holder


package
{
    import flash.display.Sprite;
    
    public class Holder extends Sprite
    {
        public function Holder()
        {
            scaleX = .05;
            scaleY = .05;
            
        }
    }
}

Xml File


<imageList>
    <theImage>
        <imageTitle>Image 1</imageTitle>
        <fileLoc>1323039874843.jpg</fileLoc>
    </theImage>
    <theImage>
        <imageTitle>Image 2</imageTitle>
        <fileLoc>1335409327270.jpg</fileLoc>
    </theImage>
    <theImage>
        <imageTitle>Image 3</imageTitle>
        <fileLoc>fc8b18ce47243279f4347c4703f573ce.jpg</fileLoc>
    </theImage>
    <theImage>
        <imageTitle>Image 4</imageTitle>
        <fileLoc>myImage.jpg</fileLoc>
    </theImage>
    <theImage>
        <imageTitle>Image 5</imageTitle>
        <fileLoc>4d02b4ba126b9cc973ee73872118cecb.jpg</fileLoc>
    </theImage>

</imageList>

Preloader


package
{
    import flash.display.Sprite;
    import flash.display.Loader;
    import flash.display.LoaderInfo;
    import flash.events.Event;
    import flash.events.ProgressEvent;
    import flash.net.URLRequest;
    
    public class Preloader extends Sprite
    {
        private var targetLdr:LoaderInfo;
        private var percent:Number = 0;
        private var MyUrl:String;

        public function Preloader(newURL)
        {
            MyUrl = newURL;
            var loader:Loader = new Loader();
            targetLdr = loader.contentLoaderInfo;
            targetLdr.addEventListener(ProgressEvent.PROGRESS, loadingData);
            targetLdr.addEventListener(Event.COMPLETE, finishedLoading);
            loader.load(new URLRequest (MyUrl) );
        }
        
        private function loadingData(evt:ProgressEvent):void
        {
            percent = targetLdr.bytesLoaded / targetLdr.bytesTotal;
            graphics.clear();
            
            graphics.beginFill(0x000000);
            graphics.drawRect(0,400,1000,-1000);
            
            graphics.beginFill(0xFF00B3);
            graphics.drawRect(0,0,20,percent * 550);
            
            graphics.beginFill(0x2200FF);
            graphics.drawRect(20,400,20,-percent * 550);
            
            graphics.beginFill(0xFF0000);
            graphics.drawRect(40,0,20,percent * 550);

            graphics.beginFill(0x8C00FF);
            graphics.drawRect(60,400,20,-percent * 550);
            
            graphics.beginFill(0x00FFF2);
            graphics.drawRect(80,0,20,percent * 550);
            
            graphics.beginFill(0x008CFF);
            graphics.drawRect(100,400,20,-percent * 550);
            
            graphics.beginFill(0x00FF6E);
            graphics.drawRect(120,0,20,percent * 550);
            
            graphics.beginFill(0xA2FF00);
            graphics.drawRect(140,400,20,-percent * 550);
            
            graphics.beginFill(0x9E0303);
            graphics.drawRect(160,0,20,percent * 550);
            
            graphics.beginFill(0xD45800);
            graphics.drawRect(180,400,20,-percent * 550);
            
            graphics.beginFill(0xFA75FF);
            graphics.drawRect(200,0,20,percent * 550);
            
            graphics.beginFill(0x95EDE7);
            graphics.drawRect(220,400,20,-percent * 550);
            
            graphics.beginFill(0xFFA600);
            graphics.drawRect(240,0,20,percent * 550);
            
            graphics.beginFill(0xFF0000);
            graphics.drawRect(260,400,20,-percent * 550);
            
            graphics.beginFill(0xB173F0);
            graphics.drawRect(280,0,20,percent * 550);
            
            graphics.beginFill(0xCCC612);
            graphics.drawRect(300,400,20,-percent * 550);
            
            graphics.beginFill(0x0C7036);
            graphics.drawRect(320,0,20,percent * 550);
            
            graphics.beginFill(0xF07373);
            graphics.drawRect(340,400,20,-percent * 550);
            
            graphics.beginFill(0x6AAD17);
            graphics.drawRect(360,0,20,percent * 550);
            
            graphics.beginFill(0x2B17AD);
            graphics.drawRect(380,400,20,-percent * 550);
            
            graphics.beginFill(0x97C1DE);
            graphics.drawRect(400,0,20,percent * 550);

            graphics.beginFill(0x97DE9C);
            graphics.drawRect(420,400,20,-percent * 550);
            
            graphics.beginFill(0xDE97D8);
            graphics.drawRect(440,0,20,percent * 550);    
            graphics.endFill();
            
            graphics.beginFill(0x007380);
            graphics.drawRect(460,400,20,-percent * 550);
            
            graphics.beginFill(0x6F8000);
            graphics.drawRect(480,0,20,percent * 550);
            
            graphics.beginFill(0x80002F);
            graphics.drawRect(500,400,20,-percent * 550);
            
            graphics.beginFill(0x150080);
            graphics.drawRect(520,0,20,percent * 550);
            
            graphics.beginFill(0x00801E);
            graphics.drawRect(540,400,20,-percent * 550);
            
            graphics.beginFill(0x800080);
            graphics.drawRect(560,0,20,percent * 550);
        }
    
    
    private function finishedLoading(evt:Event):void
    {
        graphics.clear();
        targetLdr.removeEventListener(ProgressEvent.PROGRESS, loadingData);
        targetLdr.removeEventListener(Event.COMPLETE, finishedLoading);
        Main.holder.addChild(targetLdr.content);
        parent.removeChild(this);
    }
  }
}

Thanks

http://www.freemmorpgmaker.com/files/imagehost/pics/5deccd704ab166949e8ca8e0c003409f.zip