Isn’t the close() - method in the Loader supposed to cancel the load?
I call close() in the progress handler upon its first execution. But the event continues to dispatch and the bytesLoaded grows. From the second time the progress handler is called flash complains that there’s no stream as it tries to call the close() method again and again. Even so, the content continues to load until it’s completed.
I just read about someone having this problem in the Flash IDE but not on a website, could that be it?
:: nook