Loading data to swf - simple problem to solve

Hello,
I have an .dat file from which I load data to my swf. The code looks like this:

var loadGalerie = new LoadVars();
loadGalerie.onData = function (cnt)
{
var _loc6 = cnt.split("
");
count = _loc6.length;
galerie_txt = “”;
if (count > 0)
{
i = 0;
var _loc1 = Array();
var _loc3 = Array();
var _loc2 = Array(); trace (_loc2);
var _loc4 = Array();
var _loc5 = Array();

    while (i < count)
    {
        _loc1 = _loc6*.split(";*#$;");
        if (_loc1[1])
        {
            _loc3.push(_loc1[1]);
            _loc2.push(_loc1[2]);
            _loc4.push(_loc1[3]);
            _loc5.push(_loc1[4]);

galerie_txt = galerie_txt +
(“<a href="asfunction:MyFunc,” + _loc3* + “,” + _loc4* + “">”

  • _loc2* + “</a><br><t>” + _loc5* + “</t><br>”) ;

} // end if
++i;
} // end while
}
else
{
galerie_txt = “Brak ogłoszeń”;
} // end else if
};
loadGalerie.load(“galeria/list.dat”);

Now what I need to do is have these Arrays _locX start for galerie_txt not from i = 0, but from i = 1, yet still the normal _locX* must work as it is now (for different objects). Is it doable? I tried with slicing the arrays into new ones but it’s not working.

Thanks for your patience, regards