Is it possible to load an external SWC file (at runtime) and place them at the stage? Is it possible to refer to them by strings? For example: var sprite = getExternalLibrarySprite(“sprite_name”)?
Is it possible to load an external SWC file (at runtime) and place them at the stage? Is it possible to refer to them by strings? For example: var sprite = getExternalLibrarySprite(“sprite_name”)?