ok…
I got a stop(); in my first frame
and here the objects
Play button
**on (release) {
gotoAndPlay(2);
}
**pressing this thingy makes the movie play!
4 LOADING words around the screen
**onClipEvent(enterFrame){
if (bytes_loaded == bytes_total) {
this._visible = false;
}
}
**the 4 text things vanish once the movie is loaded
the button visibility
**if (BytesLoaded == BytesTotal) { _root.TheButton._visible = true }
else { _root.TheButton._visible = false }
**this function makes the PLAY button be visible if the movie is loaded
the circle
**onClipEvent(enterFrame){
if (bytes_loaded != bytes_total) {
this._rotation -= 5;
}
**as long as the movie loads, the circle rotates
the problem is instead of the beatifull spinning all I get is a white screen