an onClipEvent(load){} will exicute anything within the curly brackets, whenever that movie clip is loaded up.
onClipEvent(data){} will exicute anything within the curly brackets whenever some data (either an swf or a txt file, or whatever) FINISHES loading into the clip.
The command you’re looking for is probebly,
loadMovie(address,target);
address is the full URL of the swf that you’re trying to load and
target is the name of the movie clip that you want to load a movie into.
As far as I know you can load as many as you like at the same time. I don’t know how this effects download times though.
I would suggest trying something simple first just to see if you can get the hang of it.
create a Flash movie called “test.FLA”. you can put anything you like it in. It’s just for testing after all. Publish it so that you have a “test.swf” file.
create a second Flash movie called “loader.FLA”, and save it in the same directory as the test.swf
in the “loader.FLA” create a movie clip and give it an “INSTANCE” name of “myLoaderClip”. Remember that instance names are entered into the “instance” panel… it is not the same as the library name.
Open the Actions panel, Select the first frame of the loader.FLA, and enter the following code
loadMovie(“test.swf”,myLoaderClip);
check out the results. That’s a basic loadMovie command.
If you couldn’t get it to work, don’t fret. It’s a tricky thing to do when you’re just starting out. Just let me know what happened and I’ll post more details.