Hello ladies and gents,
I’m loading a sounf module in a different level to keep file size small and which can be downloaded. The module itself works, but when I load it into a dif. level the loops won’t start playing?
why is that?
thx,
m.
Hello ladies and gents,
I’m loading a sounf module in a different level to keep file size small and which can be downloaded. The module itself works, but when I load it into a dif. level the loops won’t start playing?
why is that?
thx,
m.
What code do you have ?
I’m just using
loadMovieM(sound.swf, 81);
the sounds are in sound.swf but onclick they don’t play, so I guess I have to target them within the level 81
That’s not a loading code, it’s one of these …
holder.loadMovie("sound.swf")
loadMovie("sound.swf",holder)
loadMovieNum("sound.swf",81)
And yes, to target it you must target _level81 when using loadMovieNum, and holder when using loadMovie.
hmmmm ok…
now what happens is that some part of the movie seems to play into nowhere and the sounds are not even loaded.
a button to load the sounds…
on (release) {
holder.loadMovie(“sound.swf”)
loadMovie(“sound.swf”,holder)
loadMovieNum(“sound.swf”,81)
}
click and then the whole mc is unabled…
m.
No, no !! Did you even read my post !?
it’s one of these …
ooops. sorry… missed the one ( I was kind wodnering why so many loading functions…) my bad…
m.
k, its loading now… and I can see the interface, however, the sounds will not start playing… the file itself works, its just the level (I guess)
and I’m using this to control the sounds… but something tells me I have to instert the mc level somewhere… ???
on (release) {
stopAllSounds ();
song = new Sound();
song.attachSound(“sound2”);
song.start(0, 999);
}
Wait a minute … are you using an swf or the sound object ?
I’m using a swf in which all sounds are included. That way I can load the swf on choice and have a smaller file size of the actual (original) mc.
k, just imagine this module to be loaded in level 81 (or whatever),
can this be made to work…
www.akdmx.com/sound_module.fla
thx,
m.
ps. I cut most of the sounds out to have a smaller fla, but you get the idea
K…if we cannot find a solution to this, maybe some alternatives idea.
Point of this is to have a smaller byte size MC and the user can choose to download additional sounds - how can I solve that?
thx,
m.
I think you should have a look at the Sound object www.kennybellew.com
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