Is there any way for error detection with the loadVariables() function? The only way I can think of is to set a local variable, such as ‘load_complete’ to zero and have it set to one in the server response. Then set a timer to check if ‘load_complete’ is set. If it isn’t set within so many timer cycles have the player display an error. Is this what is typically done, or is there a simplier way to do this?