Here’s what i have:
for(var i=x; i<y; i++)
{
var tempPos:Point = new Point();
tempPos.x = circle*.x;
tempPos.y = circle*.y;
tempPos = circle*.parent.localToGlobal(tempPos);
tempPos = parent.globalToLocal(tempPos);
trace(circle*.x+"," +circle*.y);
}
but the trace just returns 0,0 over and over again.
why would it not be getting the accurate position for each sprite?