I am on a PC and running Windows XP Pro as well. It has to be some configuration in your browser. What browser are you using? Can you view any flash website or do you get the same QT icon?
i can veiw everything fine,i have IE6 only thing i can’t veiw is your link and the guys link on Flashlink, ironically, regarding the same issue.
But i think i’ve found away around it, when i set the code to false instead of true, it plays and loops fine. now this would suggest the sound is now event, but it’s playing externally from the SWF and the file size of the Mp3 is not included in the SWF.
Which i see as doing the same thing as stream does.
I haven’t really played around with the 1st parameter of the start(); function. Take a look at this.
mySound .start([ secondOffset , loop ])
Parameters
secondOffset An optional parameter that lets you start playing the sound at a specific point. For example, if you have a 30-second sound and want the sound to start playing in the middle, specify 15 for the secondOffset parameter. The sound is not delayed 15 seconds, but rather starts playing at the 15-second mark.
OK, so I’m on my way out find a bus to throw myself in front because I’m such an idiot.
I was only publishing in Flash and the stream (true) wouldn’t loop, but now I bring it into a browser and guess what…nuff said.
Thankyou andrthad for having so much patience.
I more thing i u know how to do it,
my mp3 is say 50secs long. what i want is another Mp3 to start at 40secs into the first one so they overlap. So basically 2 mp3 constantly overlapping.