Does anyone know if there is a maximum number of objects you can apply filters to dynamically. i.e. using something like
var gf:GlowFilter = new GlowFilter(0x0203CA, 100, 3, 3, 5, 3, false, false);
I’m attempting to apply the same filter to all objects on my stage (5) when a certain event occurs, but only 4 of the filters animate, and the other object does not get a filter. Which leads me to ask if there is a maximum number of objects you can apply the filter to.