On working with this Snow Tutorial, is a hitTest the only way to control mouse movement only over the movieclip and not the entire swf that the snow_mc is placed in?
onClipEvent (load) {
//variables
width = 300;
height = 200;
//random x,y, and alpha
this._xscale = this._yscale=50+Math.random()*100;
this._alpha = 20+Math.random()*50;
//random x and y for flakes
this._x = -width+Math.random()*(3*width);
this._y = -10+Math.random()*height;
//speed and trigonometric value
i = 1+Math.random()*2;
k = -Math.PI+Math.random()*Math.PI;
rad = 0;
}
onClipEvent (enterFrame) {
// horizontal movement
rad += (k/180)*Math.PI;
xmovement = _root._xmouse;
this._x -= Math.cos(rad)+(xmovement-(width/2))/50;
// vertical movement
this._y += i;
// remove clips when they misbehave (overstep boundaries)
if (this._x>(width+50)) {
this._x = -45;
this._y = Math.random()*height*2;
}
if (this._x<-50) {
this._x = width+45;
this._y = Math.random()*height*2;
}
if (this._y>=height) {
this._y = -50;
this._x = -width+Math.random()*(3*width);
}
}
-------------hitTest---------------
[COLOR=Black][COLOR=#b1b100]if[/COLOR] [COLOR=#66cc66]([/COLOR][COLOR=#0066cc]this[/COLOR].[COLOR=#0066cc]hitTest[/COLOR][COLOR=#66cc66]([/COLOR][COLOR=#0066cc]_root[/COLOR].[COLOR=#0066cc]_xmouse[/COLOR], [COLOR=#0066cc]_root[/COLOR].[COLOR=#0066cc]_ymouse[/COLOR], [COLOR=#000000]**true**[/COLOR][COLOR=#66cc66])[/COLOR][COLOR=#66cc66])[/COLOR] [COLOR=#66cc66]{[/COLOR]
...
[COLOR=#66cc66]}[/COLOR] [COLOR=#b1b100]else[/COLOR] [COLOR=#66cc66]{[/COLOR]
[COLOR=#b1b100]if[/COLOR] [COLOR=#66cc66]([/COLOR][COLOR=#0066cc]this[/COLOR].[COLOR=#0066cc]_y[/COLOR] < [COLOR=#cc66cc]0[/COLOR][COLOR=#66cc66])[/COLOR] [COLOR=#66cc66]{[/COLOR]
[COLOR=#0066cc]this[/COLOR].[COLOR=#0066cc]_y[/COLOR] += speed;[/COLOR]
[COLOR=#66cc66]}[/COLOR]
[COLOR=#66cc66]}[/COLOR]