Mc on loaded swf timeline controling mc on main swf timeline

AS2, no problem :slight_smile: but this AS3 learning curve is like a wall! slowly but surely, hair by pulled out hair!!

In short, this is what im trying to do: [COLOR=Blue][COLOR=Red]Communicate from externally loaded swf to main/parent .swf.[/COLOR]
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on my main .swf i have this code on my main timeline to import and center an external .swf:


import flash.display.*;
import flash.net.URLRequest;

//turn off stage auto resizing
stage.scaleMode=StageScaleMode.NO_SCALE;
stage.align=StageAlign.TOP_LEFT;

//load SWF
//your swf width
var swfWidth:int=1024;
//your swf height 
var swfHeight:int=768;
var loader:Loader = new Loader();
addChild(loader);
var url:String="content.swf";
var urlReq:URLRequest=new URLRequest(url);
loader.load(urlReq);

and in that (main or parent) .swf I have an MC called “Indy”
which I am attempting to do a gotoAndPlay(‘playOn’);
from an mc in the externally loaded .swf called “content.swf”
that mc is named “nav_mc”

here is my code on the first frame of “nav_mc” which lives on the externally loaded .swf “content.swf”


//start MOUSE_DOWN play
import flash.events.MouseEvent;
hitPlay.addEventListener(MouseEvent.MOUSE_DOWN, clickPlay);
function clickPlay(event:MouseEvent):void {
    trace("play was hit");
    //parent.loader.Indy.gotoAndPlay("playOn");
}
//end MOUSE_DOWN play

as you can see, ive tried this code below in an attempt to comunicate to the main or parent .swf, but its been guided out since its no workie.

//parent.loader.Indy.gotoAndPlay("playOn");

ide love to use AS2 on this since I would have been done months ago, but this file contains mostly inverse kinematics, so in this case, i have no choice but to learn AS3, but its been great so far, i have learned a lot from the adobe docs and you guys here.

Thanks in Advance with tons of appreciation to anyone who can help,

-Moldy