More precise hitTest

(I think I might have posted something like this before, but I cant remember anything I:-)) I want to know how to make a hitTest thats more precise, as in having the hitTest not activate when the blue box around the movie clips touch, but rather the pixels in them. I know one way of doing this is to cover the outline of the movie clip in a ton of other small invisibal movie clips and have them activate the hit test, but I was wondering if there was a more simple way of doing this.

Cough

is it a simple shape? like a circle? or a square?

Nope. :whistle:

then no, there isn’t a simple way.

:frowning:

Wait, how was the maze thingy in the Flash samples done then? :x

what are you talking about?

oh, yeah, thats hittest, but those are simple shapes.

How is -that- done then? :x…

hitTest. Testing if the square touches the sides.

I looked around in the fla and didn’t find any hit test stuff. :x

its there.

if (walls.hitTest**(getBounds(_root).xMax, _y, true)) **
_x -= 1;
}

I have no idea what the bold part means :-\

Doo de doo…