Mouse drag and 360 Degree rotation by Mouse Control

Hi All,
I have images sequence of a 3D model for the entire 360 view.
There was this post on this Forum where “theCodebot” posted the following codeCode:

var rotater:MovieClip = rotaterClipOnStage;var offsetFrame:int = rotater.currentFrame;var offsetX:Number = 0;var percent:Number = 0;rotater.addEventListener(MouseEvent.MOUSE_DOWN,startDragging);rotater.addEventListener(MouseEvent.MOUSE_UP,stopDragging);function startDragging(e:MouseEvent):void{ rotater.addEventListener(MouseEvent.MOUSE_MOVE,drag); offsetX = e.mouseX;}function stopDragging(e:MouseEvent):void{ rotater.removeEventListener(MouseEvent.MOUSE_MOVE,drag); offsetFrame = rotater.currentFrame;}function drag(e:MouseEvent):void{ percent = (e.mouseX - offsetX)/rotater.width; var frame:int = Math.round(percent*rotater.totalFrames) + offsetFrame +1; while(frame>rotater.totalFrames) {frame -= rotater.totalFrames;} while(frame<=0) {frame += rotater.totalFrames;} rotater.gotoAndStop (frame);} Sorry, don’t know how to post it n code.:expressionless: