Hello,
I have an application that I place a sprite containing a bitmap, on the whole stage. On that I place a smaller Sprite that covers a certain area. I would like to drag-drop the small sprite. There is a problem when the MOUSE_UP (of the drag-drop) occurs out of the stage’s bounds. So I am trying to catch the MOUSE_LEAVE event. For some unknown reason, I manage catching this event only when I put the listener on the stage.
I wanted to place the listener on the Sprite object that contains the bitmap…
Is it possible to catch the MOUSE_LEAVE event from a certain class?
Thanks,
OML