MouseEvent.MOUSE_WHEEL's delta property

Hi!

I am trying to work with eventobject.delta.

I have managed to trace a +3 or -3 in the debug window but my question relations generically to AS.

How do you determine between a positive or negative value?

On my “wheel” i want the “notches” of a mouse wheel to rotation between sections 360/10 = 36 degrees just say.

If delta = +int then i want to Tween the rotation of the wheel plus 36 degrees.
If delta = -int then i want to Tween the rotation of the wheel minus 36 degrees.

How to say:

if (e.delta == positive number)
{
//blah
}

if (e.delta == negative number)
{
//blah
}

Thanks :smiley:

EDIT:

I did try

if (e.delta < 0)
{
//blah
}
if (e.delta > 0)
{
//blah
}

But for some reason its givin me undesired results.