Hi guys,
I have a child Sprite called Table that’s smaller than the main window, and the Table has a child called Bat, like this:
Main
-Table
–Bat
Here is the problem: when I handle MOUSE_MOVE in Table it will trigger when the mouse is over Bat, even though I have Bat.mouseEnabled=false. Also, if the Bat is outside of the Table it triggers it with mouse coordinates that are greater/less than the table itself, which makes no sense.
I’d like for the Bat to not trigger anything, but if it has to I need to know that it came from Bat when handling it.
What should I do ?