Move mc's in array

Hi all,

I have a .fla that has a load of imgs in an array, each image has its own instance of a mc.

I move the _x coordinates of the holding mc and they all scroll.

You can drag and drop the images onto a canvas and when this is done it will remove the images from the array.

When I scroll it still moves the images on the canvas as it is still part of the holding mc.

AIM: To move only the images contained in the array.

I presume then I will have to avoid moving the holding mc (mc_1) all together but cannot suss out how to move the mc’s created in the buildIconList function as a whole?

Cheers Si


import mx.transitions.easing.*;
import mx.transitions.Tween;
// BUILD DEFAULT TITLES ARRAY
titles = [];
titles.push ("Iola & mum");
titles.push ("Iola & Boo");
titles.push ("Iola by the sea");
titles.push ("Iola & mum again");
titles.push ("Iola & Ba");
titles.push ("page six");
//==================
// STOP THINGS ON PAGE 1
content_mc.stop ();
//==================
//build icons from each img on key frames in icon mc
show = [];
_global.nameOf = new Object ();
function buildIconList () {
	var spacing:Number = 100;
	var iconY:Number = 280;
	var iconX:Number = 60;
	//Creates a parent movie clip to hold the container 
	this.createEmptyMovieClip ("mc_1", 0);
	//creates a child movie clip inside of "mc_1" 
	//this is the movie clip the image will replace 
	mc_1.attachMovie ("contentmc", "content_mc", 1);
	mc_1.content_mc._x = -238;
	mc_1.content_mc._y = 860;
	mc_1.content_mc.stop ();
	mc_1.content_mc._height = 60;
	mc_1.content_mc._width = 80;
	for (var i = 0; i < mc_1.content_mc._totalframes; ++i) {
		var newName:String = "icon_mc" + i;
		var clip:MovieClip = mc_1.content_mc.duplicateMovieClip (newName, 10000 + i);
		show.push (clip);
		clip.gotoAndStop (i + 1);
		clip._y = iconY;
		clip._x = iconX + i * spacing;
		clip.homeX = clip._x;
		clip.homeY = clip._y;
		clip._alpha = 80;
		clip.icon_btn.onPress = function () {
			removeImage (this._parent);
			startDrag (this._parent);
			title_txt.text = titles[this._parent._currentframe - 1];
		};
		clip.icon_btn.onRollOver = function () {
			this._parent._alpha = 100;
			this._parent._height = 80;
			this._parent._width = 100;
		};
		clip.icon_btn.onRollOut = function () {
			this._parent._alpha = 80;
			this._parent._height = 60;
			this._parent._width = 80;
		};
		clip.icon_btn.onRelease = function () {
			iconReleased (this._parent);
			stopDrag ();
		};
	}
}
buildIconList ();
//==================
this.createEmptyMovieClip ("menu_mc", 1);
this.menu_mc._x = 10;
this.menu_mc._y = 30;
function move (index:Number, pos:Number):Void {
	image_twn = new Tween (this.mc_1, "_x", Regular.easeOut, this.mc_1._x, -(80 * index), 10);
	bar_twn = new Tween (this.bar_mc, "_x", Regular.easeOut, this.bar_mc._x, pos, 10);
}
for (i = 0; i < show.length; i++) {
	this.menu_mc.attachMovie ("as", "button" + i + "_mc", i);
	this.menu_mc["button" + i + "_mc"]._x = 3 + (12 * i);
	this.menu_mc["button" + i + "_mc"].index = i;
	this.menu_mc["button" + i + "_mc"].onRollOver = function () {
		this._parent._parent.move (this.index, this._x + this._parent._x);
	};
}
//if mc in the array then move it else don't
//==================
function iconReleased (icon:MovieClip) {
	if (eval (icon._droptarget) != _root.canvas_mc) {
		icon._x = icon.homeX;
		icon._y = icon.homeY;
		addImage (icon);
	}
	trace ('ARRAY: ' + tArray);
}
//==================
var tArray:Array = show.slice ();
//function to remove elements of array
function removeImage (clip) {
	for (var j = 0; j <= tArray.length; j++) {
		if (clip == tArray[j]) {
			tArray.splice (j, 1);
			break;
		}
	}
}
function addImage (clip) {
	tArray.push (clip);
	tArray.sort ();
}