What I’m trying to do here is capture and use the x coordinate of my dummy_MC to gotoAndPlay the correct movement animation.
case Key.RIGHT :
switch (_global.posture) {
case 1 :
dummyorient = "right";
_root.dummy_MC._x += speed;
switch (_root.dummy_MC._x) {
case "<450" :
trace("< 450");
_root.dummy_MC.gotoAndPlay("frame case 450");
break;
case "> 449 && < 550" :
trace("> 449 && < 550");
_root.dummy_MC.gotoAndPlay("frame case 449 550");
break;
case "> 549" :
trace("> 549");
_root.dummy_MC.gotoAndPlay("frame case 549");
break;
}
break;
The rest of the code is working, the dummy_MC moves correctly.
This, however, isn’t working, neither if I use:
case (<450) :
What’s the way to do this using a switch action?
Logic tells me swtich actions are able to answer any possible condition, just like using IF, so the problem must be the syntax.
Thank you for reading.