package {
import flash.display.MovieClip
import flash.events.Event
import flash.events.*
public class Main extends MovieClip{
var up, down, left, right:Boolean = false;
public function Main() {
// constructor code
this.addEventListener(Event.ENTER_FRAME, movement);
this.addEventListener(KeyboardEvent.KEY_DOWN, keydown);
this.addEventListener(KeyboardEvent.KEY_UP, keyup);
}
function movement(e:Event){
if(up == true){
player.y += 1;
}
if(right == true){
player.x += 1;
}
if(down == true){
player.y -= 1;
}
if(left == true){
player.x += 1;
}
}
function keydown(event) {
if(event.keyCode == 39){
right = true
}
if(event.keyCode == 38){
up = true
}
if(event.keyCode == 37){
left = true
}
if(event.keyCode == 40){
down = true
}
}
function keyup(event) {
if(event.keyCode == 39){
event.keyCode = 0
right = false;
}
if(event.keyCode == 38){
event.keyCode = 0
up = false
}
if(event.keyCode == 37){
event.keyCode = 0
left = false
}
if(event.keyCode == 40){
event.keyCode = 0
down = false
}
}
}
}
What’s wrong with this?
Main is my document class, and player is a MC on the main timeline.