Movie Clip Instance Name

Hello,

I am setting up a menu which already had 6 movie-clips in place; I would like to add number 7. I have changed sections of the actionscript (as below)… However; I need to change the instance name of the movie-clip on stage to “7”, as the others are 1,2,3,4,5,6.

When I enter 7 into the instance name on property bar, it gives an error:

[COLOR=red]“7 is not a valid instance name. Please enter an identifier that begins with an alphabetical character or other supported symbol.”[/COLOR]

Therefore, my question is - how can I assign this movie-clip an instance name of 7?

Thanks for your help!

MM2008


link = new Array();
frame = new Array();
location = new Array();
link[1] = "#";//main menu button linkage 10
link[2] = "#";//main menu button linkage 20
link[3] = "#";//main menu button linkage 30
link[4] = "#";//main menu button linkage 40
link[5] = "#";//main menu button linkage 50
link[6] = "#";//main menu button linkage 60
[COLOR=deepskyblue]link[7] = "#";//main menu button linkage 70[/COLOR]
frame[1] = "_self";//target frame for button 10
frame[2] = "_self";//target frame for button 20
frame[3] = "_self";//target frame for button 30
frame[4] = "_self";//target frame for button 40
frame[5] = "_self";//target frame for button 50
frame[6] = "_self";//target frame for button 60
[COLOR=deepskyblue]frame[7] = "_self";//target frame for button 70[/COLOR]
location = [0, 0, 0, 0, 0, 0];
[COLOR=deepskyblue]numOfMenu = 7;[/COLOR]
gap = 35;
speed = 6;
_global.active = pageNum;
_global.subActive = subNum;
_global.over = active;
for (i = 1; i <= numOfMenu + 1; i++)
{
    this*._y = this*.defaultY = (i - 1) * gap + this[1]._y;
    if (i > 1)
    {
        if (over)
        {
            if (this*._name <= over)
            {
                this*.targetY = this*.defaultY;
            }
            else
            {
                this*.targetY = this*.defaultY + location[over - 1];
            } // end else if
        }
        else
        {
            this*.targetY = this*.defaultY;
        } // end else if
        this*._y = this*.targetY;
    } // end if
    this*.bg.onRollOver = function ()
    {
        _global.over = this._parent._name;
    };
    this*.bg.onRollOut = this*.bg.onDragOut = function ()
    {
        _global.over = active;
    };
    this*.bg.onRelease = function ()
    {
        getURL(link[this._parent._name], frame[this._parent._name]);
    };
    this*.onEnterFrame = function ()
    {
        var _loc1 = this;
        if (over == _loc1._name)
        {
            _loc1.direction = "next";
            _loc1.nextFrame();
            return;
        } // end if
        _loc1.direction = "prev";
        _loc1.prevFrame();
        _loc1.prevFrame();
    };
} // end of for
this.onEnterFrame = function ()
{
    var _loc1 = this;
    for (i = 2; i <= numOfMenu + 1; i++)
    {
        if (over)
        {
            if (_loc1*._name <= over)
            {
                _loc1*.targetY = _loc1*.defaultY;
            }
            else
            {
                _loc1*.targetY = _loc1*.defaultY + location[over - 1];
            } // end else if
            continue;
        } // end if
        _loc1*.targetY = _loc1*.defaultY;
    } // end of for
    for (i = 2; i <= numOfMenu + 1; i++)
    {
        _loc1*._y = _loc1*._y + (_loc1*.targetY - _loc1*._y) / speed;
    } // end of for
};
this[numOfMenu + 1].onRollOver = function ()
{
};
this[numOfMenu + 1].useHandCursor = false;