Hard to explain this one in a title.
I have a movie clip of a building that sits over button that is a region of a map. When you mouse over the building little rings emit from it but the building has no purpose besides decoration. The region of the map beneath the building is the functional bit. When you click on it, it loads info into another layer. This all works fine except, that when you mouse over the building the rollover state of the region below it returns to “Up”.
onClipEvent(mouseMove){
onRollOver = function() {
_parent.beaconRings.play()
}
}
Is there a way of setting it up so that the rings still play when you mouse over the building but building doesn’t interfere with the button itself?
I was thinking of using a mouse listener and a hit test but I don’t want to gthrough all the trouble of getting that to work if there is a simple work around for this.
Thanks,
Wonker1