Hi all,
I have an one frame swf containing the following code:
var loader_mcl:MovieClipLoader = new MovieClipLoader();
var listener:Object = new Object();
listener.onLoadProgress = function(target:MovieClip, bytesLoaded:Number, bytesTotal:Number) {
total_txt.text = bytesTotal;
loaded_txt.text = bytesLoaded;
}
loader_mcl.addListener(listener);
loader_mcl.loadClip("img/full/bozzini_maandflyers.jpg?rndm=" + Math.random(), holder_mc);
You can see the swf in action here
As you can see, the bytesLoaded never match up with the bytesTotal.
Does anyone have a clue what this might be, or maybe experienced the same thing before? (server side issues?)