I’m testing the MovieClipLoader(); tutorial, to load several small swf’s into several empty mc’s and it’s working fine, but is there a way to remove them from the stage, and then add them again, but not by initializing the loadClip() method? Mayby they are stored in the swf’s memory/library after load?
I’ve tryed removeMovieClip(), unloadMovie();, but after I execute that command on the mc that I’ve loaded swf into, it doesn’t exist in the library/memory, and I have to use the loadClip() method again.
Any ideas?
Thanks.