Hello.
I’ve started to learn class based AS3, and I came across the problem that I can’t find the solution for.
My current code:
package
{
import flash.display.MovieClip;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
[COLOR=blue]import config.ProjectConfig;[/COLOR]
public class Main extends MovieClip {
public var projectConfig:ProjectConfig = new ProjectConfig();
[COLOR=blue] public var mainBg:MovieClip = new MovieClip();[/COLOR]
public function Main() {
initStage();
initMainBg();
}
private function initStage():void {
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
}
private function initMainBg():void {
[COLOR=blue] mainBg[/COLOR].graphics.beginFill([COLOR=blue]projectConfig.projectBgColor[/COLOR]);
[COLOR=blue] mainBg[/COLOR].graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight);
[COLOR=blue] mainBg[/COLOR].graphics.endFill();
addChild([COLOR=blue]mainBg[/COLOR]);
}
}
}
Now I’d like to move function initMainBg() to separate file ([COLOR=blue]engine.as),[/COLOR]
but when I just cut/paste it into the engine.as package, it looks it has no reference to [COLOR=blue]mainBg [/COLOR]created within[COLOR=blue] Main.as[/COLOR] as well I can’t use [COLOR=blue]projectConfig.projectBgColor[/COLOR] variable ([COLOR=blue]stored in ProjectConfig.as[/COLOR]).
Can somebody guide me, how the engine.as should look like to be able to work with both references?
And also how to reference from this function to stage.stageWidth?
Thanks!