Multiple effects with a custom class

Hi,

I created a class with some effects that I use most of the time, but I’m having a problem. What I have is a class, that contains three different effects, fade, scale and tint effects on a mouse over and they work fine when I do something like this.
Class:

package standard.interactive{
    import com.greensock.*;
    
    import flash.display.*;
    import flash.events.*;

    public class Effects extends MovieClip {

        public  var _mcFade:MovieClip;
        public  var _mcSize:MovieClip;
        public  var _mcTint:MovieClip;
        public  var _fade:Number;
        public  var _fadeDuration:Number;
        public  var _scaleX:Number;
        public  var _scaleY:Number;
        public  var _scaleDuration:Number;
        public  var _tintColor:uint;
        public  var _tintDuration:Number;

        public function Effects() {
            trace("this is the constructor");
        }
        // Methods------------------------------------------------------
        public  function resizeIt(mcSize:MovieClip,scaleDuration:Number,Xscale:Number,Yscale:Number) {
            _mcSize = mcSize;
            _scaleX = Xscale;
            _scaleY = Yscale;
            _scaleDuration = scaleDuration;
            _mcSize.addEventListener(MouseEvent.ROLL_OVER, resizing,false,0,true);
            _mcSize.addEventListener(MouseEvent.ROLL_OUT, resizing2,false,0,true);

        }

        public  function fadeIt(mcFade:MovieClip,fadeDuration:Number,fade:Number) {
            _mcFade = mcFade;
            _fade = fade;
            _fadeDuration = fadeDuration;
            _mcFade.addEventListener(MouseEvent.ROLL_OVER, fading,false,0,true);
            _mcFade.addEventListener(MouseEvent.ROLL_OUT, fading2,false,0,true);

        }

        public  function tintIt(mcTint:MovieClip,tintDuration:Number,tintColor:uint) {
            _mcTint = mcTint;
            _tintColor = tintColor;
            _tintDuration = tintDuration;
            _mcTint.addEventListener(MouseEvent.ROLL_OVER, tinting,false,0,true);
            _mcTint.addEventListener(MouseEvent.ROLL_OUT, tinting2,false,0,true);

        }

        //Functions ----------------------------------------------
        public  function resizing(evt:MouseEvent):void {
            TweenLite.to(_mcSize,_scaleDuration,{scaleX:_scaleX,scaleY:_scaleY});
        }

        public  function resizing2(evt:MouseEvent):void {
            TweenLite.to(_mcSize,1,{scaleX:1,scaleY:1});
        }
        //-------------------------------------------------------------------

        public  function fading(evt:MouseEvent):void {
            TweenLite.to(_mcFade,_fadeDuration,{alpha:_fade});
        }
        public  function fading2(evt:MouseEvent):void {
            TweenLite.to(_mcFade,1,{alpha:1});
        }
        //-------------------------------------------------------------------
        public  function tinting(evt:MouseEvent):void {
            
            TweenMax.to(_mcTint, _tintDuration, {tint:_tintColor});
        }
        public  function tinting2(evt:MouseEvent):void {
            TweenMax.to(_mcTint,1, {removeTint:true});                    
            
        }
    }
}

FLA file:

import standard.interactive.*;
var effect:Effects = new Effects();
effect.resizeIt(mc,.1,2,2);

The problem is when I want to apply the same effect to two different movieClips, the second overwrites the first one, so I need to create to instances of the class in order to make these two movieClips behaves differently.

Something like this:

import standard.interactive.*;
var effect:Effects = new Effects();
var effect2:Effects = new Effects();

effect.resizeIt(mc,.1,2,2);
effect2.resizeIt(mc2,2,3,3);

but what I really want is to be able to use the same effect in multiple movieClips without having to create an instance of the class for each movieClip.

Something like this:

import standard.interactive.*;
var effect:Effects = new Effects();

effect.resizeIt(mc,.1,2,2);
effect.resizeIt(mc2,2,3,3);
effect.resizeIt(mc3,2,3,3);
effect.resizeIt(mc4,2,3,3);
//bla, bla, bla

Is this possible? How complicate it would that be?

Thanks a lot!