Hi, I just need some advice and direction…
[font=Arial]I can’t quite sus out how to do multiple hit tests - I would like to have right answers and wrong answers. Do I need another testObjectArray? I have tried writing another “if this.hitTest” section for the same MC but it does not work…
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[font=Arial]Have posted my .fla[/font]
[font=Arial]Thanks in advance for any help 
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Not totally understanding what you’re trying to do in the file, but one thing I’d say is, make sure you spell visible with an “i” - you have it as “visable” in one place, and since that’s a property, it won’t work at all (it will be read as the name of a variable).
The best way to do multiple hit tests on the same type of object is to either manually or dynamically name the objects “object1” through “object9” or whatever, then test like this:
for (i =1; i<_root.objectMax; i++) {
if (this.hitTest([“object” + i]) {
<do something>
}
}
Let me know if that helps.
Thankyou Steve for your reply. 
What I want:
I want there to be boxes with questions on one side and boxes with answers the other. I then want there to be a MC (on the question) that you drag on to another MC (by the answer) that clicks and holds in position. When the MCs meet I want it to activate a positive or negative answer.
I would also really like there to be a line drawn when you drag the question MC. Imagine you are playing this game on paper - you would use a pencil and draw a line from the question to the answer. (but maybe I will sort that out later)
I can get the question MC to react with it’s corresponding answer MC to give a positive responce, but not with any other answer MC to give a negative responce. Basically I can do the ticks but not the crosses.
Thankyou for the code you gave me but I don’t understand where to put it or how to apply it.
Thankyou also for pointing out the spelling mistake - it is a nightmare as I keep doing that and have to check all the time…
Hello. That code would work, say, if you had one basic MC you wanted to test against a large amount of other MCs - instead of manually seeing if it was hitting each of the others, by doing a hit test one at a time, you would just do it once, by placing that code in the main movide clip. All your other clips would have to have names like the ones I used, though, with names like “object1” through “object9”.
I can’t totally get into your code at this point, but I now realize you’re testing everything from the root timeline. I’d recommend reading up a bit more, and putting the hit tests in the MC’s themselves, having each one test, at a certain point, for hitting other objects, and having those objects react as needed. A bit vague, I know, but I think if you read some of the tutorials here you’ll find that’s a better way of doing things.
Let me know how it works out.