I am not too sure if this is advanced or not. Probably something that is obvious but I can’t figure it out for the life of me. This is more of animation question I think than anything…
So I have 4 size buttons like so:
S | M | L | XL
Now when a user rolls their mouse over each hit target(size) I have some frame animations that make a box come over and an opposite animation for when they roll out… pretty easy
but now when the user clicks a button I am having problems.
Ideally I would love to have it so when the user clicks a button the box stays around the button and then if the user were to click a different button it would play the out animation of what was selected before and then the begining animation for the button hit now.
So if I clicked the button “S” and then decided to click the button “L” it would play the out for “S” and then play the in animation for “L”
I would appreciate any sort of advice. I am a timeline kind of guy obviously ;).
Thanks so much!