i have a bunch of variables in use in this secondary class, can someone help me simplify this using a loop please. would like to name the variables, push into the array and have the array available from the parent class
package com
{
import flash.display.*;
import flash.events.MouseEvent;
import flash.events.Event;
import flash.text.TextField
public class OtherClass extends Sprite
{
private var qty0:Number = new Number;
private var qty1:Number = new Number;
private var qty2:Number = new Number;
private var qty3:Number = new Number;
private var qty4:Number = new Number;
private var qty5:Number = new Number;
private var qty6:Number = new Number;
private var qty7:Number = new Number;
private var qty8:Number = new Number;
private var qty9:Number = new Number;
private var qty10:Number = new Number;
private var qty11:Number = new Number;
private var qty12:Number = new Number;
private var qty13:Number = new Number;
private var qty14:Number = new Number;
private var qty15:Number = new Number;
private var qty16:Number = new Number;
private var qty17:Number = new Number;
private var qty18:Number = new Number;
private var qty19:Number = new Number;
public var aQty:Array = [qty0, qty1, qty2, qty3, qty4, qty5, qty6, qty7, qty8, qty9, qty10, qty11, qty12, qty13, qty14, qty15, qty16, qty17, qty18, qty19];
public function OtherClass()
{
addEventListener(Event.ADDED_TO_STAGE,init, false, 0, true);
}
private function init (e:Event):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
for (var i:int = 0; i < 20; i++)
{
//simplify the variable above and have the array available from the parent Class
}
}
}
}