Hi guys,
I know this is kinda wierd,but i need some explaination of my own code ;).
I was hoping someone could help me out:
stop();
_global.enemies = _root.enemydata;
_global.enemyno = _root.enemynumber;
_global.enemDataArray = [[]];
_global.phase = 1;
for (i=0; i<_global.enemyno; i++) {
enemy = _global.enemies*[0];
tempAr = [select, _global.enemies*[1]];
_global.enemDataArray.push(tempAr);
var im:MovieClip = _root.createEmptyMovieClip(i, _root.getNextHighestDepth());
var ins:MovieClip = _root.im.createEmptyMovieClip("ins", _root.getNextHighestDepth());
_root.im.ins.loadMovie(enemy+".swf");
with (_root.im) {
_root.im.onPress = function() {
_root.enemystatus = "alive";
_root.atkbut._visible = true;
_root.enemy = 'difined';
_global.enemies[this._name][1] -= 10;
_root.curmon = this._name;
trace("You Hit Enemy:"+_root.curmon);
_root.onEnterFrame = function() {
_root.enemhp = _global.enemies[_root.curmon][1];
_root.enemyno = _global.enemyno;
_global.i = i;
if ((_global.enemies[_root.curmon][1]<=0) && (_root.enemystatus == "alive")) {
_root.enemystatus = "dead";
_global.enemyno--;
unloadMovie(_root.curmon);
}
};
};
_y = 100+(50*i);
_x = 100+(5*i);
}
}
BTW i mean where and how are the movies loaded!
:snooze: