Need help here.. AS3

first i have 2 sprite… it`s mcproduct sprite and mcproductpane sprite .
mcproductpane is a parent of mcproduct sprite… so inside mcproductpane there a several mcproduct sprite…

this is a script of mc prodcut

package {
    import flash.display.*;
    import flash.events.*;
    import flash.net.*;
    import flash.text.*;
    //import fl.controls.ProgressBar;
    
    public class Product extends Sprite {
        public var mcProductsPane:ProductsPane;
        public var info_btn:SimpleButton;
        public var addToCart_btn:SimpleButton;
        public var title_txt:TextField;
        public var price_txt:TextField;
        public var cover_mc:MovieClip;
        public var test_mc:MovieClip;
        private var _data:Object;
        private var loada:Loader;
        private var loader:Loader;
        public var use_btn:SimpleButton;
        public var cate;
        //public var my_pb:ProgressBar;
        
        public function Product() {
            cover_mc.x = 11;
            cover_mc.y = 11;
            use_btn.addEventListener(MouseEvent.CLICK, use_btn_click);
            take_btn.addEventListener(MouseEvent.CLICK, take_btn_click);
            info_btn.addEventListener(MouseEvent.CLICK, info_btn_click);
            addToCart_btn.addEventListener(MouseEvent.CLICK,
                addToCart_btn_click);
            loader = new Loader;
            loada = new Loader;
            cover_mc.addChild( loader );
            //my_pb = new ProgressBar();             
            //my_pb.source = loader.contentLoaderInfo;
            //my_pb.x = -397.6;
            //my_pb.y = 216.3;
        }
        
        public function set data(obj:Object):void {
            _data = obj;
            if ( !data ) {
                this.visible = false;
                loader.unload();
            } else {
            
                this.visible = true;
                cate =_data['categorys_sid'];
                title_txt.text = _data['name'];
                price_txt.text = _data['price'];
                var pic:String = 'imgs/small/' + _data['pic'] + '.jpg';
                var ur:URLRequest = new URLRequest(global.appPath + pic);
                loader.load( ur );
                var pi:String = 'imgs/big/' + _data['pic'] + '.jpg';
                  var ar:URLRequest = new URLRequest(global.appPath + pi);
                
                loada.load(ar);
                
            }
        }
        
        public function get data():Object {
            return _data;
        }
        
        private function take_btn_click(ev:MouseEvent):void {
        loada.visible=false;
        }
        
        
        
        private function use_btn_click(ev:MouseEvent):void 
        {                                                  
            var mcProductsPane:ProductsPane = new ProductsPane;
                //trace(stage);    
            if(cate==1){
            loada.x = -30.8;
            loada.y =100.2;
            this.parent.addChildAt(loada,2);
            loada.width = 100.8;
            loada.height = 156.4;
            loada.visible=true;
            }
            else{
            
            loada.x = -30.8;
            loada.y = 200.2;
            this.parent.addChildAt(loada,1);
            loada.width =100;
            loada.height = 200.4;
            loada.visible=true;
            }
            
        }
        
        private function info_btn_click(ev:MouseEvent):void {
            var pd:ProductDetail = new ProductDetail(data);
            stage.addChild(pd);
            pd.addEventListener(ProductEvent.ADD_TO_CART, this.parent.parent['whenAddToCart']);
        }
        
        private function addToCart_btn_click(ev:MouseEvent):void {
            dispatchEvent(
                new ProductEvent(ProductEvent.ADD_TO_CART, data)
            );
        }
    }
}

in mcproduct i build a button to load external image to his parent sprite using loader… it`s like this this.parent.addChildAt(loada,2);

and i use loada.visible=false; to make a button to make it dissapear…

and then mcproductpane script

package {
    import com.adobe.serialization.json.JSON;
    import flash.display.*;
    import flash.events.*;
    import flash.net.*;
    import flash.text.*;
    //import fl.controls.ProgressBar;
    
    public class ProductsPane extends Sprite {
        public var p0:Product, p1:Product;
        public var p2:Product, p3:Product;
        public var p4:Product, p5:Product;
        public var first_btn:SimpleButton;
        public var prev_btn:SimpleButton;
        public var next_btn:SimpleButton;
        public var last_btn:SimpleButton;
        
        public var pages_txt:TextField;
        public var products:Array;
        private var _stringData:String;
        private var _pagesData:Object;
        private var _productsData:Array;
        private var pageNum:int;
        private var totalPages:int;
        private var load:Loader;
        //public var use_btn:SimpleButton;
        //public var my_pb:ProgressBar;
        
        public function ProductsPane() {
            products = [p0, p1, p2, p3, p4, p5];
            first_btn.addEventListener(MouseEvent.CLICK, flipHandler);
            prev_btn.addEventListener(MouseEvent.CLICK, flipHandler);
            next_btn.addEventListener(MouseEvent.CLICK, flipHandler);
            last_btn.addEventListener(MouseEvent.CLICK, flipHandler);
            
        }
        
            

        
        public function set stringData(str:String):void {
            var ar:Array = str.split(':::');
            if (ar[0]) {
                _pagesData = JSON.decode( ar[0] );
                pageNum = int( _pagesData['pageNum'] );
                totalPages = int( _pagesData['totalPages'] );
                pages_txt.text = (pageNum+1) + " / " + (totalPages+1);
                first_btn.visible = true;
                prev_btn.visible = true;
                next_btn.visible = true;
                last_btn.visible = true;
                if (pageNum == 0) {
                    first_btn.visible = false;
                    prev_btn.visible = false;
                }
                if (pageNum == totalPages) {
                    next_btn.visible = false;
                    last_btn.visible = false;
                }
            }
            if (ar[1]) {
                _productsData = JSON.decode( ar[1] );
                for (var i:int = 0; i < products.length; i++) {
                    products*.data = _productsData*;
                }
            }
        }
        
        public function get stringData():String {
            return _stringData;
        }
        
        public function get pagesData():Object {
            return _pagesData;
        }
        
        public function get productsData():Array {
            return _productsData;
        }
        
        private function flipHandler(ev:MouseEvent):void {
            var flipTo:int = 0;
            switch(ev.currentTarget) {
                case first_btn:
                    flipTo = 0;
                    break;
                case prev_btn:
                    if (pageNum>0) {
                        flipTo = pageNum -1;
                    } else return;

                    break;
                case next_btn:
                    if (pageNum < totalPages) {
                        flipTo = pageNum +1;
                    } else return;
                    break;
                case last_btn:
                    flipTo = totalPages;
                    break;
            }
            dispatchEvent(
                new ProductsPaneEvent(ProductsPaneEvent.FLIP,
                    {'pageNum_rs':flipTo})
            );
        }
    }
}

The problem is i want to set a button in here(mcproductpane sprite), this button will unload / make dissappear an image that i load using loader class in mcproduct sprite…
how can i make this happen?? when i want to make a button in mcproductpane sprite which the function of the button it`s to unload/make an image that i load using loader class in mcproduct sprite disappear…

thanks for all ur help… and yes i totally newbie in AS3… and sory for my poor english :smiley: