Need help with already one drag and drop code

Hi there…
not sure this is the rite thread …kind of rushing…

Okay …let me get to the point…I just make a drag and drop …and it work ok so far…but the problem is I didn’t have idea ahow to go …if I want to stop a wrong dragger for a second before I ease back to the origin coordinate…then I can start dragging back…
my attempt so far…by setting interval…it works …but it seem when i clear interval it’s seem not working…it keeps calling the interval…so is that any idea or another way to make it happen…heres the code so far…anyoen who wanna give a shot…



stop();
import mx.transitions.*;
import mx.transitions.easing.*;
var numDraggers:Number =3;
var numRight:Number = 0;
var attempt:Number = 0;
var count:Number = 0;

checkBtn.enabled = false;
checkBtn._alpha = 50;


function easeMC(mc:MovieClip, startx:Number, endx:Number, starty:Number, endy:Number):Void {
    // adjust this number for speed...
    var time:Number = 10;
    var easeType:Function = Strong.easeOut;
    var tweenListener:Object = new Object();
    var xTween:Tween = new Tween(mc, "_x", easeType, startx, endx, time);
    var yTween:Tween = new Tween(mc, "_y", easeType, starty, endy, time);
}

function easeMCwrong(mc:MovieClip, startx:Number, endx:Number, starty:Number, endy:Number, attachMC:MovieClip):Void {
    // adjust this number for speed...
    var time:Number = 10;
    var easeType:Function = Strong.easeOut;
    var tweenListener:Object = new Object();
    var xTween:Tween = new Tween(mc, "_x", easeType, startx, endx, time);
    var yTween:Tween = new Tween(mc, "_y", easeType, starty, endy, time);
    //clear interval here..
    clearInterval(holdsecond);
    removeMovieClip(attachMC);
}

function snapToTarget(drag:MovieClip, target:MovieClip):Void {
    drag._x = target._x;
    drag._y = target._y;
}
function setUpDraggers():Void {
   for (var i = 0; i<numDraggers; i++) {
      var myDragger:MovieClip = this["dragger"+i];
      myDragger.orgx = myDragger._x;
      myDragger.orgy = myDragger._y;
      myDragger.dt = this["dt"+i];
      myDragger.onPress = function() {
         this.startDrag();
     };
////////////////////////////////////////////////////     
      myDragger.onRelease = myDragger.onReleaseOutside=function () {
         this.stopDrag();
         count++;
         this.curDT = eval(this._droptarget);
            if(count>=3){
               checkBtn._alpha = 100;
               checkBtn.enabled = true;
            }else{
               checkBtn._alpha = 50;
               checkBtn.enabled = false;
         }
         if (this.curDT == "" || this.curDT == undefined) {
            easeMC(this, this._x, this.orgx, this._y, this.orgy);
         } else {
            if (this.curDT == this.dt) {
               this.correct = true;
            }
         snapToTarget(this, this.curDT);
            if (this.curDT == this.dt) {
               numRight++;          
            }
         }
      };
/////////////////////////////////////////////////////////////      
   }
}

function checkDraggers():Void {
   attempt++;
  // trace(attempt);
   resultxt.text = "you got"+" : "+numRight++;
  // trace(numRight);
  // numRight = 0;
   for (var i = 0; i<numDraggers; i++) {
      var myDragger:MovieClip = this._parent["dragger"+i];
      var myholder:MovieClip = this._parent["hold"+i];
      myDragger.curDT = "";
      if (!myDragger.correct) {
         var mycross:MovieClip =  myholder.attachMovie("cross","cross"+i,99);
         var holdsecond:Number = setInterval(easeMCwrong,2000,myDragger, myDragger._x, myDragger.orgx, myDragger._y, myDragger.orgy, mycross);
      }else{
         var myswoosh:MovieClip = myholder.attachMovie("swoosh","swoosh"+i,99);
        
      }
   }
   if(attempt == 2){
        checkBtn.enabled = false;
        checkBtn._alpha = 50;   
   }
}
checkBtn.onRelease = checkDraggers;

setUpDraggers();
//////////////////////

tq