Need help with loading a swf file

I am a newbie in Flash.
Here is the problem.
I built a Flash movie. In that main flash movie, i want to load another small flash movie(movie.swf).
I used the code: loadMovie(“movie.swf”,target).
It worked fine. The only problem is that, the amination set out the small movie appears when i load it in the main flash movie.
The target and the movie( movie.swf) have the same size.
If i use a mask to hide any animation outside the movie(movie.swf), i have to make lot of changes. I have to make a mask for every graphic.
Is there an easy way to solve this problem? Please help me.
Thanks in advance.

Loading a movie using loadMovie() loadMovieNum() places that movie on stage either in a _level or in an instance on an existing MC. Unles told otherwise, the default action of a loaded movie is to play.

Assuming you only want the animation in your movie to play following a specified event (e.g. in response to a button release)

Create a blank keyframe in the first frame of the loaded animation and add a stop() action to pause this swf on the first frame.

When you to see the animation use target.play() where target is the path to the loaded clip

Thanks for your reply. I still dont have a clue.
The animation on the small movie is like this:
I put a graphic on the left side of the stage. With tweening animation i make it slide the right side.
When i test the small movie alone, i see the graphic only on the stage. But when i load it in the Main Flash movie, the graphic can be seen eventho it is not in the small movie stage.
When i masked the stage for every graphic, it works. But there are lots of graphics in the movie and i was hoping if there is an easy way to make the graphics only seen on the stage.

I think this is what you’re looking for …

Thanks jsk.
That is what i was looking for.
In my problem i loaded the swf file in the same level with the main movie. Thats why it went wrong. Thanks again.