Need help with platforming game

Ok, so i’m making a platforming game based off of Shakespeare’s Macbeth (i’m a nerd. shove it.) And I got lots of the coding from this platforming game tutorial:

http://www.kirupa.com/developer/mx2004/platform_game.htm

The problem is when I try to put in another level. What I have is a movie clip on the far end that has the following code on it:

onClipEvent (enterFrame) {
if (this.hitTest(_root.macbeth)) {
_parent.play();
}
}

I have an empty frame between the two parts. The problem is on the second part of the level, all the movie clips have been moved by the previous frame’s coding. You can witness it here:

http://cid-1ee3d9530713e202.skydrive.live.com/self.aspx/Flash%20Stuff/Macbeth%20lvl%201%20prt%201.swf

Note: In the third frame of this (i.e. the second level) I just copied everything from the first frame to demonstrate the problem more clearly. I’ve tried changing the instance name, so that did not work.

and here’s the code that is in the player mc (macbeth):

onClipEvent(load) {
Xpos = this._x
}
onClipEvent (enterFrame) {
if (!_root.ground.hitTest(this._x, this._y, true) && !jumping) {
this._y += 6;
}
speed *= .85;
// speed is multiplied by .85
// the lower the faster is slows
if (dir == “right” && !_root.leftblock.hitTest(this._x+20, this._y, true)) {
_root.health._x += speed;
// moves the health, the opposite way to the _root
_root.score._x += speed;
_root.bkground._x += speed;
// moves the score, the opposite way to the _root
this._x += speed;
// moves the char, the opposite way to the _root
_root._x -= speed;
// moves the _root
}
//////////////////////
////Ammendment 3//
//////////////////
if (speed>0) {
//if speed is smaller than 0
dir = “right”;
// the variable dir is set to right
} else if (speed<0) {
//if speed is greater than 0
dir = “left”;
// the var dir is set to left
}
if (dir == “left” && !_root.rightblock.hitTest(this._x-20, this._y, true)) {
_root.health._x += speed;
// moves the health, the opposite way to the _root
_root.score._x += speed;
// moves the score, the opposite way to the _root
_root.bkground._x += speed;
this._x += speed;
// moves the char, the opposite way to the _root
_root._x -= speed;
// moves the _root
}
if (Key.isDown(Key.LEFT)) {
// if left is pressed
if (speed>-maxmove) {
// if the speed is greater than neg. maxmove
speed–;
// speed goes lower
}
this.gotoAndStop(“run”);
// goto and stop the run frame
this._xscale = -50;
// scale is set to neg. 100
// this is what rotates ur char
///////////////////
///////////////
} else if (Key.isDown(Key.RIGHT)) {
// otherwise if right is pressed
if (speed<maxmove) {
// if the speed is smaller than maxmove
speed++;
// speed goes up
}
this._xscale = 50;
// scale is set to 100
// this is what rotates ur char
this.gotoAndStop(“run”);
// goto and stop the run frame
}
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.SPACE)) {
this._root(gotoAndPlay(4));
speed = 0;
}
}
onClipEvent (load) {
jumping = true;
jump = 0;
speed = 0;
maxmove = 15;
}
onClipEvent (enterFrame) {
if (speed<1 && speed>-1 && !attacking) {
speed = 0;
}
if (Key.isDown(Key.UP) && !jumping) {
// if up is pressed and NOT jumping
jumping = true;
// jumping is set true
}
if (jumping) {
// if jumping is true
this.gotoAndStop(“jump”);
this._y -= jump;
// Y position is set down jump
jump -= .5;
// jump is set down .5
if (jump<0) {
// if jump is smaller than 0
falling = true;
// falling is true
}
if (jump<-15) {
// if jump is smaller than neg. 5
jump = -15;
// jump is set to neg 5
// capping fall speeds prevents falling through grounds
}
}
if (_root.ground.hitTest(this._x, this._y, true) && falling) {
// if hitting X an Y postions with the ground and falling
jump = 12;
// jump is set to 9
jumping = false;
// jumping is false
falling = false;
// falling is false
}
}

and here’s where you can view the game:

http://cid-1ee3d9530713e202.skydrive.live.com/self.aspx/Flash%20Stuff/Macbeth%20lvl%201%20prt%201.swf

(note on the game: Aarow keys move, up key jumps, space bar attacks. Holding space bar lets you block. Also i know there’s plenty of glitches in the game, but please ignore them… i’ll fix them once i figure out the solution to above problem)

Thanks a lot