Need to add on variebles

I want to add a button(s) which on add to certain variebles such as my time.
heres my code: (to big to upload)


var questions:Array = new Array(["What is as big as you are and yet does not weigh anything? ", "shadow"], ["You can hold it without using your hands or arms. What is it? ", "breath"], ["What gets wetter and wetter the more it dries?", "towel"]);//quesion array
var score:Number;
var round:Number;
var attempts:Number;
var gameOver:Boolean;
shuffle = function (targetArray) { for (i=0; i<targetArray.length; i++) {var tmp = targetArray*;var randomNum = random(targetArray.length);targetArray* = targetArray[randomNum];targetArray[randomNum] = tmp;}
};
function nextround() {
 attempts = 0;
 result_txt.text = "";
 if (round<questions.length+1) {
  question_txt.text = "Riddle "+round+": "+questions[round-1][0];
 } else {
  question_txt.text = "Game Over!";
  gameOver = true;
  check_btn.inner_txt.text = "Play Again";
 }
}
function gameInit() {
 check_btn.inner_txt.text = "Check";
 gameOver = false;
 score = 0;
 round = 1;
shuffle(questions);;
 nextround();
 score_txt.text = "Points: "+score;
}
check_btn.onRelease = function() {
 if (!gameOver) {
  if (questions[round-1][1] == input_txt.text) {
   score++;
   score_txt.text = "Points: "+score;
   question_txt.text = "";
   input_txt.text = "";
   round++;
  setTimeout(nextround,1000);;
  } else {
   result_txt.text = "Incorrect try again";
   input_txt.text = "";
   attempts++;
   if (attempts>=3) {
    question_txt.text = "Too many mistakes - Game Over!";
    result_txt.text = "";
    gameOver = true;
    check_btn.inner_txt.text = "Play Again";
   }
  }
 } else {
  gameInit();
 }
};
gameInit();__root.timer("timer",_root.getNextHighestDepth(),5,0,100,25);;// Timer code starts from here
_root.myMinutes = 120;//set starting minutes
_root.mySeconds = 0;//set startnig seconds
_root.timer.text = twoDigitString(myMinutes)+":"+twoDigitString(mySeconds);
function updateTimer() {
 if (_root.mySeconds == 0) {
  if (_root.myMinutes == 0) {
   _root.timer.text = " up!";// displayed when timer is fin
  clearInterval(myInterval);;
   delete myInterval;
  } else {
   _root.myMinutes = _root.myMinutes-1;
   _root.mySeconds = 59;
   _root.timer.text = twoDigitString(myMinutes)+":"+twoDigitString(mySeconds);
  }
 } else {
  _root.mySeconds = _root.mySeconds-1;
  _root.timer.text = twoDigitString(myMinutes)+":"+twoDigitString(mySeconds);
 }
}
// This function will make sure we have two number places in our number if it's less then 9(0#)
function twoDigitString(myNumber) {
 myTemp = String(myNumber);
 if (myTemp.length == 1) {
  myTemp = "0"+myTemp;
 }
 return myTemp;
}
//custom curser 
myInterval = setInterval(updateTimer, 1);
Mouse.hide();
customCursor_mc.onMouseMove = function():Void {
 this._x = _xmouse;
 this._y = _ymouse;
 updateAfterEvent();
}
var cm:ContextMenu = new ContextMenu();
this.menu = cm;
cm.onSelect = function():Void {
 Mouse.hide();
}