I’m trying to edit the actionscript of catching [COLOR=darkgreen]game[/COLOR] in which a object fall from top to bottom and if the catcher fail to catch the object and the object hit the bottom, the score is subtracted.
I got my code from http://flashgameu.com/Catching_Game_…12-131621.html
Here’s the code
Code:
package {
import com.greensock.*;
import flash.display.*;
import flash.events.*;
import flash.text.*;
import flash.utils.Timer;
import flash.utils.getDefinitionByName;
public class CatchingSkittles extends MovieClip {
var girlmouth:GirlMouth;
var girlmouthfront:GirlMouthFront;
var nextObject:Timer;
var objects:Array = new Array();
var score:int = 0;
const speed:Number = 7.0;
public function CatchingSkittles() {
girlmouthfront = new GirlMouthFront();
girlmouthfront.y = -49.00;
girlmouth = new GirlMouth();
girlmouth.y = 308.55;
addChild(girlmouth);
girlmouth.addChild(girlmouthfront);
setNextObject();
addEventListener(Event.ENTER_FRAME, moveObjects);
}
public function setNextObject() {
nextObject = new Timer(1000+Math.random()*1000,1);
nextObject.addEventListener(TimerEvent.TIMER_COMPLETE,newObject);
nextObject.start();
}
public function newObject(e:Event) {
var goodObjects:Array = ["Red","Purple","Yellow","Orange","Green"];
if (Math.random() < .5) {
var r:int = Math.floor(Math.random()*goodObjects.length);
var classRef:Class = getDefinitionByName(goodObjects[r]) as Class;
var newObject:MovieClip = new classRef();
newObject.typestr = "good";
} else {
r = Math.floor(Math.random()*goodObjects.length);
classRef = getDefinitionByName(goodObjects[r]) as Class;
newObject = new classRef();
newObject.typestr = "good";
}
newObject.x = Math.random()*500;
addChild(newObject);
objects.push(newObject);
setNextObject();
}
public function moveObjects(e:Event) {
for(var i:int=objects.length-1;i>=0;i--) {
objects*.y += speed;
if (objects*.y > 425) {
removeChild(objects*);
objects.splice(i,1);
}
if (objects*.hitTestObject(girlmouthfront)) {
if (objects*.typestr == "good") {
score += 5;
} else {
score += 5;
}
if (score < 0) score = 0;
scoreDisplay.text = "Score: "+score;
removeChild(objects*);
objects.splice(i,1);
}
}
girlmouth.x = mouseX;
}
}
}
Help! It’s for my final project.
In addition, how do I end the game after the catcher fail to catch at least 5 objects to go to “game over” screen with final score displayed?