Nesting CLICK inside MOUSE_OVER?

HI All…

following scenario:

I add an mc as a container stick another mc inside for the navigation bar
and place a “button” mc inside that.
so:

 root1 [object WB_X]
     NaviBox [object MovieClip]
         Navi [object Helm_mc]
            [object Shape]
             Home [object Btn_1]
                [object Shape]

NaviBox: listens for MOUSE_OVER, on which Navibox and all content moves.
Navi: is just pretty but has no real purpose in this…
Home: is the “button” listening for MOUSE_UP

all dandy… NOT!?

NaviBox responds to MOUSE_OVER fine and does its thing, BUT
as soon as you MOUSE_OVER the Home “Button” it triggers the tween to reverse
NaviBox.

I’ve tried all different nesting orders I could think of
and tried all parameters for the addEventListener and lots of other nasty things
that are too private to elaborate in public,
I am not getting ANYWHERE and frankly… my brain hurts.
please can some one put me out of my misery?
Code here:

/////////////////////////////////////////////////////////////////////

 package {

    import flash.display.*;
    import flash.events.*;
    import flash.ui.Keyboard;
    import fl.transitions.*;
    import fl.transitions.easing.*;
    
    public class WB_X extends MovieClip {

        public function WB_X() {

            var NavCon:MovieClip = new MovieClip();
            NavCon.name = "NaviBox"
            addChildAt(NavCon, 0);
            
            
            var Helm:MovieClip = new Helm_mc;
            Helm.name = "Navi";
            NavCon.addChildAt(Helm, 0);
            Helm.x = 20;
            Helm.y = 20;
            
            var STGE:MovieClip = new BG_mc;
            STGE.name = "BG_cont";
            addChildAt(STGE, 0);
            
            
            var BtnOne:MovieClip = new Btn_1;
            BtnOne.name = "Home"
            Helm.addChildAt(BtnOne,1);
            BtnOne.x = -150;
            BtnOne.y = 10;
            
            
            NavCon.addEventListener(MouseEvent.MOUSE_OVER, helmover, false, 0, true);
            NavCon.addEventListener(MouseEvent.MOUSE_OUT, helmout, false, 0, true);
            BtnOne.addEventListener(MouseEvent.CLICK, CLICKED, false, 0, true);
            
            var starton:Number = Helm.x;
            var stopon:Number = 690;
            var stopon2:Number = 20;
            var dur:Number = 1;
            //var helmer:Tween = new Tween(Helm, "x", Bounce.easeOut, starton, stopon, dur, true);
            
            function helmover() :void {
                
                NavCon.removeEventListener(MouseEvent.MOUSE_OVER, helmover);
                new Tween(NavCon, "x", Bounce.easeOut, starton, stopon, dur, true);
                starton = 690;
                
            }
            
            function helmout() :void {
                
                NavCon.addEventListener(MouseEvent.MOUSE_OVER, helmover);
                new Tween(NavCon, "x", Bounce.easeOut, starton, stopon2, dur, true);
                starton = 20;
            }
            
            function CLICKED() :void {
                
                trace("I HAVE FINALY BEEN CLICKED!!");
            }

            //TRACES DISPLAY LIST AND SORTS RESULTS WITH INDENTS//VVVVVVVVVVVVVVVVVVVVVVVVV
            function showChildren(dispObj:DisplayObject, indentLevel:Number):void {
                for (var i:int = 0; i < dispObj.numChildren; i++) {
                    var obj:DisplayObject = dispObj.getChildAt(i);
                    if (obj is DisplayObjectContainer) {
                        trace(padIndent(indentLevel),obj.name, obj);
                        showChildren(obj, indentLevel + 1);
                    } else {
                        trace(padIndent(indentLevel) + obj);
                    }
                }
            }

            showChildren(stage, 0);

            function padIndent(indents:int):String {
                var indent:String = "";
                for (var i:Number = 0; i < indents; i++) {
                    indent += "    ";
                }
                return indent;
            }
        ////////////////////////////////////////////
            
            
        }
    }
}

Any input will be greatfully received.

Lexic13