does not receive NetStream.Buffer.Empty status…
it doesn’t receive the status change when the status is “NetStream.Buffer.Empty”
i’m using something like
ns.onStatus = function (info)
{
trace(info.code)
}
it traces when the status is Start, Stop, Full NotFound, but when the buffer is empty, they don’t call the onStatus function, and only call that when the playhead is in the end…then it call and trace NetStream.Buffer.Empty
how can I fix this problem?