New Coder looking for help

So, I am new to coding, not just AS3 and I have started over the past couple of days to try and achieve my dream of making a MultiUser Dungeon…or MUD. I want to start off simple though and create the base game for just a single player, then work on patching the engine into a server for multiplayer. So far, I have worked on two class files. An Exit Manager and a Locations Manager.

The Locations Manager is a class file that sets all the variables of the locations in the game, the Exits Manager is a class file that handles exit properties, commands and parsing of Exit information. I will post the two of them below. I was hoping I could get an idea from you if I am heading in the right direction and if there is any advice you can give.

First the Exits Manager:

package {
    //Last Modification: July 07, 2014


    public class Exit
    {
        // Numerical codes
        static public var UNDEFINED:int = 0;
        static public var NORTH:int = 1;
        static public var SOUTH:int = 2;
        static public var EAST:int = 3;
        static public var WEST:int = 4;
        static public var UP:int = 5;
        static public var DOWN:int = 6;
        static public var NORTHEAST:int = 7;
        static public var NORTHWEST:int = 8;
        static public var SOUTHEAST:int = 9;
        static public var SOUTHWEST:int = 10;
        static public var IN:int = 11;
        static public var OUT:int = 12;


        // String codes
        var directionNames:Array = new Array("UNDEFINED","NORTH","SOUTH","EAST","WEST","UP","DOWN","NORTHEAST","NORTHWEST","SOUTHEAST","SOUTHWEST","IN","OUT");


        var shortDirectionNames:Array = new Array("NULL","N","S","E","W","U","D","NE","NW","SE","SW","I","O");


        //Member variables
        private var m_leadsTo:Location = null;
        private var m_direction:int;


        //Full name of that direction
        private var m_directionName:String;


        //Short version of that direction
        private var m_shortDirectionName:String;


        //The Default constructor
        public function Exit()
        {
            m_direction = Exit.UNDEFINED;
            m_leadsTo = null;
            m_directionName = directionNames[UNDEFINED];
            m_shortDirectionName = shortDirectionNames[UNDEFINED];
        }


        //Full constructor


        public function Exit(direction:int,Location,leadsTo)
        {
            m_direction = direction;


            //Assign the direction names
            if ((direction <= directionNames.length))
            {
                m_directionName = directionNames[m_direction];
            }
            if ((direction <= shortDirectionNames.length))
            {
                m_shortDirectionName = shortDirectionNames[m_direction];
            }


            //Assigning the location
            m_leadsTo = leadsTo;
        }


        //toString method
        public function toString()
        {
            return m_directionName;
        }


        //Assign Direction Names
        public function setDirectionName(dirname:String):void
        {
            m_directionName = dirname;
        }


        //Return direction name
        public function getDirectionName()
        {
            return m_directionName;
        }


        //Assign Short Direction Name
        public function getShortDirectionName():String;
        {
            return m_shortDirectionName;
        };


        //Assign Location
        public function setLeadsTo(Location,leadsTo):void
        {
            m_leadsTo = leadsTo;
        }


        //Returns Location
        public function getLeadsTo():Location;
        {
            return m_leadsTo;
        };
        S;


    }
}

Then the Locations Manager:

package {
    //Last Modified: July 07, 2014


    public class Location
    {
        private var _Name:String;
        private var _Description:String;
        private var _Inventory:Array;
        private var _Exits:Vector;


        //Initialization
        public function Location(name:String,description:String)
        {
            _Name = name;
            _Description = description;
            _Inventory = new Array  ;
            _Exits = new Vector  ;
        }


        //Get Location Name
        public function getLocName():String
        {
            return _Name;
        }


        //Get Location Description
        public function getLocDescription():String
        {
            return _Description;
        }


        //return inventory array
        public function getLocInventory():Array;
        {
            return _Inventory;
        };


        //return location exits
        public function getLocExits():Vector;
        {
            return _Exits;
        }
    }
};