If I have 3 different things manipulating a data arry (eg. new Object(x,y,z)) how do i distinguish each manipulation and tell it to use x and not y. Keep in mind I am a newb so dont make fun of me 2 much. Thank you.
You have to define each value ie x,y,z by declaring variable and making a certain function or object equal to that value.
this._ymouse = y;
this._xmouse = x;
this._height = z;
something to that effect I believe.
Hope this helps
Kyle
*Originally posted by Novel_Idea87 *
If I have 3 different things manipulating a data arry (eg. new Object(x,y,z))
I’m afraid you’re going to have to explain that once more, man, because I don’t understand what you mean by things MANIPULATING a data array.
And by the way:
A=new Object(x,y,z); //equivalent to
A={x,y,z}; // but:
B=new Array(x,y,z); //same as
B=[x,y,z];
In other words: an object is not an array.
LAst but not least, you access to the data in your array with its index, starting from 0. That’s why
m=B[0];
// m=x;
pom :asian:
Thanks, uve been alot of help, but i figured a very simple way around it. Ty