I first posted this in the Flash CS3 forum - probably the wrong place - can someone tell me why the following code doesn’t rotate box2_mc?
I know there are other, better ways of doing the same thing - I just want to know why this way doesn’t work.
2layers - 1 frame
top layer - actions
bottom layer - box2_mc - instance of “box”
*stage.addEventListener(Event.ENTER_FRAME, flip);
function flip(event:Event):void {
box2_mc.rotation += 45;
}
*Thanks for your patience.