Hello Kirupa Community,
am pretty new to Kirupa and Flash.
I have a little problem, concerning a character hitting a wall. 
What i have: a char that can jump and move around by the arrow keys.
What i need: character shall stop movement if he hits a geometry. But being able to start movement again, besides through the geometry. I´d like to reach this with gskinners CheckForCollision class. Have a look here: http://www.gskinner.com/blog/archives/2005/10/source_code_sha.html But i didnt manage my code to get it work. So maybe you could leak me some information on how to get this done.
Heres my code so far:
onClipEvent (load)
{
ymove = 0;
xmove = 0;
power = 5;
gravity = 0.95;
friction = 0.85;
jumpForce = 5;
jumping = false;
}
onClipEvent (enterFrame)
{
import com.gskinner.sprites.CollisionDetection;
if (CollisionDetection.checkForCollision(this,level,255))
{
xmove = 0 / friction;
ymove = 0 - gravity;
}
if (jumping)
{
power = 1;
ymove -= jumpForce;
jumping = false;
}
if (Key.isDown(Key.LEFT))
{
xmove -= power;
}
if (Key.isDown(Key.RIGHT))
{
xmove += power;
}
if (Key.isDown(Key.UP))
{
jumping = true;
}
xmove *= friction;
ymove += gravity;
_y += ymove;
_x += xmove;
}
edit admits: so far i have a character mc called “player” and one called “level”.
i would apply the code to the player, and it would be cool to have the possibility to check collision of the player with multiple MCs, not only the level.
I´d appreciate any kind of help concerning this problem.
Thx in advance and greets
Pygma