I’m making a 3D game and are experiencing some trouble with 3D tiles not being properly aligned. There are some seams problems between them, letting the background color showing through.
There is a very simple workaround to this though, which is to not clear the screen for each new redraw. This way it will be the last frame showing through the seams not the background color, which makes the seams much less visible or in fact totally unnoticeable.
Is there a way to let Graphics.clear() keep the previously rendered pixels, while still forgetting the previous shapes that were drawn making sure they are not drawn again?