Hi all, im trying to capture keyboard events to steer my ship. I’m getting no errors but my ship wont go. the key trace and the burn trace works.
var lForce:Number;
stage.addEventListener(KeyboardEvent.KEY_DOWN,moveShip);
ship_mc.EnterFrame = function()
{
this._x +=Number(rForce)-Number(lForce);
this._y +=gravityConstant -Number(uForce);
}
function moveShip(evt:KeyboardEvent):void
{
switch (evt.keyCode)
{
case Keyboard.UP:
uForce ++;
burn();
break;
case Keyboard.LEFT:
lForce ++;
burn();
break;
case Keyboard.RIGHT:
rForce++;
burn();
break;
default:
trace("keyCode:",evt.keyCode);
}
}
function burn():void
{
trace(“burn”)
}