Non-bouncing-off-of-wall hitTest question

I found out how to use hitTests, but I’m having a problem. How do I make a hitTest where the character doesn’t bounce off of the wall when you ‘hit’ it? I don’t understand what you have to put in it, so, could someone help out?

This is a sample of the hitTest that I’m using:

 

	if (this.hitTest(_root.top_wall)) {
		_y+= my_speed
	}


How could I fix that?
If you want to see what it does, then go [size=4]HERE[/size] for an example.

Thanks[color=DeepSkyBlue]

!GB! - PEACE -
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